GameName stores its names in so-called .nam files, which you can put anywhere on your computer—just navigate to the file using the file list in GameName's window. You can also make your own.nam files, or expand existing ones.
All the available .nam files can be downloaded using the links below.
This isn't difficult, all you need is a text editor. (If you're not on a Windows machine, be sure to save the file with DOS/Windows line endings, though.) A .nam file consists of four distinct blocks:
We'll go by each one and present an example as well.
Here you can make remarks that will appear on-screen when the .nam file is selected. This comments section is intended to be used to indicate what kind of names the selected .nam file contains.
Note: if you intend to use commas in the COMMENT section, place a quote (") before and after the comment, otherwise GameName will only recognize the first part of the comment, namely up to the comma.
We want to create a .nam file with Dutch names in it. The COMMENT section reads:
Note that the quotes are necessary because of the comma after the word "GameName."
This is followed by a number, which indicates how many male names there are in the .nam file. This in turn is followed by a numbered list of male first names. Put a space between the number and the actual name.
As you can see, after the word MALE is the number 5, which indicates that there are 5 names in the male names list.
Exactly the same as MALE, except now there is a list of female first names, instead of male.
Again, exactly like MALE and FEMALE.
Not mentioned above, but at the end of the .nam file you should place the word END. This is to try and make sure GameName knows when it reaches the end of the .nam file, something that went wrong ocassionally when this word was not there.